Photoshop
Tutorial: Making Totally Tubular Glitch Effects in PS (plus 4 Free TV Glitch Textures just for YOU)
TV Glitch Effects: Makin’ Em in PS (& Free TV Glitch Textures, Too!)
So guys, we’re kind of obsessed with these tv glitch textures we’ve been seeing around town lately.
- Categorized: Graphic Design
- Tagged: 80s, glitch, glitch textures, Photoshop, Ps, retro, tutorial
How to easily create a record release promo poster with the Arsenal’s Crest of Arms vector pack
Hello GoMediaZine/Arsenal blog readers! Simon here with a new step-by-step tutorial. We will be leveraging the contents of our brand new Crest of Arms vector pack to create a poster for the release of PWR.CLRS’ first, self-titled, album. We’ll talk about inspiration, layout exploration, and execution.
Buy the Crest of Arms Vector Pack
The brief
Our framework for the tutorial is that we’ve been contracted to create a poster for up and coming musical act PWR.CLRS. The experimental musician is based in Cleveland, and produces a mix of hard-hitting electronic beats, distorted guitars, and spoken word surrealistic poetry. He’s releasing his first record, and needs to let the masses know about the fun night ahead. As we’re pressed for time, we’ll be leveraging the library of visual assets provided by the vector set to speed up our design process.
Gathering some inspiration, and putting a concept together
Buy the Crest of Arms Vector Pack
The inspiration from this piece came from three different sources: the vector pack itself, a superb portrait bathed in neon, and wide array of album art examples.
The vector pack features a lot of clean cut, precisely drawn shapes, with careful highlights, shadows, and ornaments. The elements that immediately jumped at me were the shield shapes (actual shield, circular patterned version), the stalks, and some of the oval frames. Although all the elements are exquisitely drawn, their complex highlight and shading made them hard to mix with other elements. We’ll look at techniques to remove some of the fluff.
The next bits of inspiration came from two photos available from the wonderful collections over at Unsplash. The first photo is this striking night portrait, taken by Alex Iby. I knew rapidly this would become my centerpiece element.
The second photo that helped to shape the piece was this other portrait, taken by Jay Clark. The slogan on this gentleman’s shirt was the key to the band name. I started with TRVE.COLORS, which morphed to PWR.CLRS (Power Colors).
Lastly, the amazing library of album art through the ages hosted at Fonts In Use proved good jump-starting material.
With the elements in hand, it became clear that the shield shapes would support, and frame, our neon portrait. A dark background featuring white text would make for increased contrast. Some additional visual elements (stalks), sprinkled with some textures would tie the whole piece together.
Additionally, we’re locating this era-defining performance at the Phantasy Nightclub in Cleveland (Lakewood), OH. The Phantasy is a special place:
“Nine Inch Nails debuted at the Phantasy. The Ramones, Iggy Pop, the Pogues, the Damned, the Psychedelic Furs, the Cramps, Motorhead and the B-52s all played there. The Phantasy was also fertile soil for Cleveland’s ascending 1970s and 1980s music scenes (…)”
(via this old news article)
Let’s set a date of February 28th for the performance, and indicate that tickets are available everywhere.
The execution
A few technical notes and reminders
We are going to use both Photoshop and Illustrator for this piece. Photoshop is were 99.9% of the work will happen, but Illustrator will be necessary for opening the pack’s files, and to customize the vector elements themselves.
We are going to work extensively with textures. It’s a good time to remind you guys of a few base rules, and processes:
- Don’t know what a clipped layer is? Glad you asked! This means that the layer is only visible/applies to the layer directly below it. You can very quickly do this by holding ALT down on your keyboard and clicking between the two layers. Here’s a quick demonstration.
- Every time we’ll work with textures, we’ll follow this simple process: place as smart object, sharpen1, desaturate, enhance contrast with levels, and modify the blending mode.
- Placing the textures as smart objects, and using adjustment layers to tweak them, allows us to stick to a non-destructive workflow. We’ve explored in depth the numerous pros and few cons of such a workflow in this past tutorial: “How to Use Textures The Right Way.”
Notes: 1 – accessed through the Filter > Sharpen > Sharpen menu.
With this in place, it’s time to get started!
Document setup
We’re working with an 18″x24″ canvas. I made mine 18.5″x24.5″, in order to work in some bleed area. I’m at 300 ppi, and using RGB, as some of the texture magic happening in the finishing touches rests on it.
Next, we’ll use the automatic guide tool (View > New guide layout) to create a grid to align our elements on. We’ll be using four columns, and eight rows. The margins are set at .25″, so the inside of our outer guides will be our 18″x24″ canvas.
Main elements: the portrait
If you haven’t yet, grab Alex’ portrait over at Unsplash.
Let’s place it as a smart object in our document. It’s sized at 22.5% of its original height and width, and its center is located at X: 9.25″, and Y: 13″.
Next, we need to change the color of the background to #231f20 (a rough equivalent to CMYK rich black).
Main elements: the vectors
It’s time to grab the assets we’ll need from the vector pack. Let’s start by opening it in Illustrator. All of the ones we’re interested in are on that first artboard. I’ve highlighted them in red:
- The shield
- The “circular patterned” shield
- The wheat stalks
- The oval “toothed” frame
Let’s start by copying all of these in a new, empty Illustrator document to remove some of the clutter out of the way. I suggest a sheet that is at least 8.5″x11″, and in RGB color mode (to match the PSD document). A dark background (#231f20 for instance) will also help us to see our modifications to the assets more clearly.
Next up: to copy and paste these four assets to the empty Illustrator document.
Prepping the shield
The main change we need to make is to remove all the fluff from that main shield shape. All the shading do-dads have to go. The fastest solution is to ungroup the asset (Right click > Ungroup), to manually select all of the extra elements by hand, and to erase them.
At that point, we’re left with this neat, thick, white shield.
Next, we simply have to paste it in our Photoshop document, as a smart object. It’ll be sized 425% of its original size, and its center placed at X: 9.25″, and Y: 12.25″.
Once in place, this is what our layer stack looks like: the background, the smart object photo, and the smart object shield.
Masking the image using the shield
One of Photoshop many useful features is the ability to click on a layer thumbnail, and to load its content as a selection. Let’s click on the shield layer thumbnail while pressing the CTRL (PC) or CMD (Mac) keys to load it as our selection.
From there, with the photo smart object highlighted in the layer palette, we can simply click on the Add layer mask shortcut at the bottom of the palette to start the masking.
Et voilà, we have a mask in place. It isn’t showing/hiding the right thing yet, but we’ll get there shortly.
If we click on the layer mask thumbnail and press ALT/OPTION at the same time, we can have access to, and edit, its content. We’ll start by inverting the image, so it shows the proper thing.
Better, but we also need to mask the photo past the edges of the mask.
Let’s go back to our mask view (click + ALT/OPTION), and paint the outer side of the shield edge in black as well to hide the rest of our portrait.
If you use the paint bucket to quickly fill the area, remember to use a solid paintbrush to clean the seams.
And with that work done, the photo is properly masked!
A bit of extra depth
In order to give the shield around the photo a bit more visual presence, we are going to give some extra layer styles to simulate a real thickness. First, a thick stroke. It’ll be 35 pixels thick, and has the same color as the background (#231f20).
Next, a strong drop shadow, for the illusion of depth. Note the darker color used (#202020).
The result is a satisfactory illusion of depth and layers.
The circular shield
Time to add the “oval patterned” shield in the mix. After heading back to Illustrator, let’s change its color to pure white (#ffffff), then paste it as a smart object into our Photoshop document behind the photo layer.
It’ll be sized at 550% of its original size, and positioned with its center at X: 9.25″, and Y: 12.25″. Additionally, we’ll change its blending mode to screen, to interact more with texture elements later.
The circular, “toothy” frame
This little one needs to be adapted a bit.
First, its color needs to be changed to all white.
Next, it needs to be pasted as a smart object between the photo, and the main shield shape. It’ll be sized at 950% of its original size, and positioned at X: 9.25″, and Y: 12.03″.
After changing its blending mode to overlay, we get a neat secondary frame effect in place around the portrait, highlighting the face even more.
Last vector element: the wheat stalks
This last one is the finishing touch of the vector assets. It frames the overall piece, and also gives it a visual anchor within the canvas. We first need to head back to Illustrator to change their color to pure white.
Next, we’ll paste it as a smart object right above our background layer. We’ll size it at 1000% of its original size. Its blending mode will be overlay @ 50% opacity, and its center is at X: 9.25″, and Y: 12.3″.
And all of our elements are in place! Next, we need to talk text.
Copy copy copy
The copy for the poster will be straight to the point: the name of the act, the occasion we’re summoning people to show up for, the location/date line, and the ticketing information. All spelled out, we have:
- PWR.CLRS
- RECORD RELEASE PARTY
- PHANTASY NIGHTCLUB • CLEVELAND • FEB. 28TH
- TICKETS AVAILABLE WHERE TICKETS ARE SOLD
The typeface we’ll use for our poster is a free one, and comes from the League of Moveable Type. It’s called Orbitron, and has been designed by Matt McInerney. It’ll be the one used for all of our text elements.
PWR.CLRS is typed at 150 points tall, centered. Its center is located at X: 9.33″, and Y: 2.40″. Note that the kerning is set to optical.
RECORD RELEASE PARTY is typed at 60 points tall, centered. Its center is located at X: 9.22″, and Y: 21.94″. The kerning is set to optical as well.
Next, PHANTASY NIGHTCLUB • CLEVELAND • FEB. 28TH / TICKETS AVAILABLE WHERE TICKETS ARE SOLD are all part of the same text object. The “/” indicates a line break. It’s written 30 points tall, and placed at X: 9.25″, and Y: 23.21″. The kerning is set to optical as well.
And with that, all of our text elements are in place. Here’s a look at how our layers are organized up to now. Note the new Background layer group, to separate its elements from the rest.
Time for textures!
Now that everything is all well organized, it’s time to add textures. If you looked at some of my past tutorials, you already know that I LOVE textures. They help us to give substance, depth, and, well, texture, to very clean digital shapes. Luckily for us, the Arsenal has quite the library.
First up, the text
In order for the text to be more worn out, we’ll be using a texture from the Vintage Organic Noise Texture Pack. The texture in question is gma_tex_herbal-organic_09.jpg.
Remember how we used click+ALT/OPTION to edit the content of the shield’s layer mask earlier? Well it turns out that we can do much more than using brushes and the paint bucket when doing that. We can also paste the content of a texture file in that layer mask. Depending on the texture, it can make for a very rapid, and efficient way to give things a worn out aspect.
Let’s start by opening the texture in Photoshop, and copying the content of the file (CTRL/CMD+A to select everything, CTRL/CMD+C to copy).
Then, let’s add a layer mask to the Text layer group.
By clicking+ALT/OPTION on the layer mask thumbnail, we have access to that pristine layer mask’s content.
By pressing CTRL/CMD+V, we can paste the texture at the center of the layer.
In order to cover the whole piece, we’ll rotate the texture clockwise 90°, and size it up to 220%.
From there, in order to soften the intensity of the texture, we’ll use levels (CTRL/CMD+L) to fade the texture some.
The result is this beautifully, organically worn text.
Next, the background. We’ll be using a painterly texture from the Brush Stroke Textures, Volume 02 pack. It’s brush-strokes-textures-volume-02-004-sbh.jpg.
Let’s place it dead center right above the background layer, sized at 105% so it covers the whole background.
Remember the technical notes from earlier? Don’t forget to sharpen the texture smart object (Filter > Sharpen > Sharpen).
After using a clipped hue/saturation to desaturate the texture layer, we’ll be using a clipped levels adjustment layer to enhance its contrast.
Lastly for the background, we just need to change the blending mode to soft light @ 35% opacity for our effect.
With that our background is fully textured. Time to move on to texturing the piece as a whole, to tie everything together.
Texturing the full piece
The first texture we’ll use for the piece as a whole is from the Vintage Organic Noise Texture Pack again. It’s gma_tex_herbal-organic_07.jpg.
We’ll place that texture centered in the frame, and rotate it counterclockwise 90°.
It’s sized up to cover the whole piece, at 55%.
After sharpening the texture, we can simply change its blending mode to color burn @ 35% opacity. There’s no need to desaturate it, as it’s already a black and white texture.
In order to add some highlight at the top of the poster, we’ll then add gma_tex_herbal-organic_03.jpg in the piece.
This one is rotated 90° clockwise, and also sized up at 55% to cover the whole piece.
After sharpening, we can change its blending mode to soft light @ 25% opacity.
To add a hair of film noise, we’ll use GoMediaArsenal_FilmNoise_05.jpg from the film texture pack.
This texture needs to be rotated clockwise 90°, and sized up 2100% to fill the whole piece.
Once we have used a clipped hue/saturation layer to desaturate the texture, we need a clipped levels adjustment layer to enhance the texture’s details.
With that done, we just need to change the texture’s blending mode to screen @ 35% opacity.
With that, we’re almost done. Here are what our layers should look like at this stage:
Finishing touches
The last bit of stuff we need to do to this poster to wrap things up is to add a little bit of a halftone effect. Let’s start by making a merged copy of all the layers so far, by using the keyboard shortcut CTRL/CMD+SHIFT+ALT/OPTION+E. This will create a new layer at the top of our stack.
Let’s rename it to Halftones.
After that, we have to turn it into a smart object. With the layer highlighted, head to Filter > Convert for smart filters.
With that done, we can head to Filter > Pixelate > Color halftone. Note the value of the Max. Radius, up to 10, from the default value of 8.
The cool thing with smart filters is that the layer has a blending mode, and the filter itself has one as well. What that means is that we can make the effect even more subtle and believable. Let’s start by assigning the halftone filter a blending mode of overlay @ 100% opacity. To do this, let’s double click on the double arrow icon on the right-hand side of the layer thumbnail.
We then get access to this drop down menu to choose the blending mode.
From there, we can change the blending mode of the layer itself to lighter color @ 35% opacity.
If everything went according to plan, this is what the layer stack should look like.
Additionally, here are a couple of detail shots @ 100% zoom.
And here are some close-ups:
And finally a full view of the final piece:
Wrapping things up
Phew, that was a long one! I hope that you enjoyed following along the tutorial as much as I enjoyed creating it, and that your outcome matches the goals you set for yourself before diving in. Did I leave anything unclear? Any suggestions? Don’t hesitate to reach out in the comments below! I’ll be happy to help.
The Crest of Arm vector pack is now available! Go grab it! If you already have, I hope you enjoy it, and that this tutorial gave you a sense of what you’ll be able to accomplish with it.
Buy the Crest of Arms Vector Pack
And on that note, I’ll see you next time. Cheers!
- Categorized: Go Media's Arsenal, Graphic Design, Illustrator, Photoshop, Tutorials
- Tagged: arsenal, crest of arms, how to, Illustrator, Photoshop, poster, poster design, poster design ideas, poster inspiration, process, SBH, The Arsenal, The Shop, tutorial, vector pack, vectors
Introducing our newest Video Tutorial: Working with Photoshop’s Quick Mask Mode
Working with Photoshop’s Quick Mask Mode
Go Media’s Arsenal proudly announces the release of a brand new video tutorial, “Digitizing Your Illustrations with the Quick Mask Mode in Photoshop.”
In this video tutorial, Go Media’s Lindsey Meisterheim will be using a kind line illustration to show you how to work with the quick mask mode in Photoshop.
This tutorial will show you how this versatile tool was a key element in ensuring her one of a kind illustration maintained a realistic, hand-drawn look (as if it was drawn right in Photoshop).
Lindsey will take you step-by-step through her process. This includes how she:
- got the inspiration for her unique, almost child-like drawing
- used the quick mask mode to achieve the look you see above (shapes built upon shapes without losing their integrity/color)
- added the watercolor/wash effect
- chose the color for her piece
- and more!
Lindsey will show how she uses this versatile tool to refine her selection and maintain the integrity of the illustration she has created so that it appears as if it was drawn right in Photoshop.
Follow along with Lindsey as she moves through the tutorial. The 10 Indian Ink Washes we included will aid you in your journey.
Tutorial length: 35 minutes
- Categorized: Graphic Design, Photoshop, Tutorials
- Tagged: Photoshop, Ps, quick mask mode, tutorial, video tutorial
Using Crumpled Paper Textures to Pimp out your Hang in There Cat Poster (Freebie Included!)
PS Basics Tut + Crumpled Paper Texture Freebie >
What’s better than the old “Hang in there” cat poster? Not much in my book. But today, we’re going to add a little more character to one, just for kicks, using our new Crumpled Paper Texture Pack. Let’s see if we can make something purr-dy fantastic even better!
PS Tutorial: Create a text portrait poster based on your favorite book (Free mockup included)
Let’s Create a Text Portrait Poster!
In today’s tutorial, we are going to be creating a text photo poster created by combining the image of our choice with related text. I’ll create mine based on my favorite book of all time, The Catcher in the Rye. Which book will you choose?
Download of the Day: Polaroid Photo Effect Template & How-To
Polaroid Photoshop Tutorial: Simplified!
Join us every Thursday, when your friends here at the Arsenal take over the Go Media blog to share insights, tips, freebies or other fun to brighten your work day.
Today we’re talking about how to get an authentic photoshop effect for your photos. To get this effect, you’ll need a photo, the Photoshop template we’ve created just for you, and a few moments to follow the steps you’ve provided for you. We promise it will be worth it!
Love our products? Access our huge product library ($11k in resources) and exclusive content for only $15/mth. Yes, seriously. Learn more now.
To get started, please download the Polaroid Effect Template. This template was created with resources we found on line including this awesome photo from akinna-stock on Deviant Art. Thanks Akinna!
The Download: Polaroid Photo Effect Template by Go Media
STEP ONE: Open your template in PS. Make sure the “Place your Art Here” layer is selected. File > Place your photo into this layer. It will place your art into the mask like so.
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STEP TWO: If you’d like to add some vintage effects to your photo, let’s proceed. Right click on your photo > Rasterize Lazer.
Here are some tools you can use to age your photo. Feel free to play around with these in order to get the look you’re after >
The first: Head to Image > Adjustments > Hue and Saturation (Shortcut Ctrl + U) – now, under present, try selecting Sepia or Old Style
My photo using the “Old Style” preset
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STEP TWO:
Try Filter > Texture > Grain – Experiment with adding grain here!
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STEP THREE:
Try to play with your curves. I suggest working with Red, Green, Blue, as well as your RGB setting separately. This will adjust your colors in order to give it the vintage effect you’re after.
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STEP FOUR:
Try to play with your curves. I suggest working with Red, Green, Blue, as well as your RGB setting separately. This will adjust your colors in order to give it the vintage effect you’re after.
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STEP FIVE:
You can further mute the colors in your image by going to Image > Adjustments > Brightness. I chose a contrast of -20 to achieve this affect.
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STEP SIX:
Want to make some last minute color changes, head to Layer > New Adjustment Layer > Color Balance. Clip your Color Balance layer to your photo by selecting both layers then putting your cursor between the layers and right clicking to “Create Clipping Mask.” Use the RGB selections to achieve our final vintage look.
You’re done!
Here is my before and after.
Getting our 1980s and VHS tape on with Dustin Schmieding’s cosmic fractal storm texture pack!
Introducing the cosmic fractal storm texture pack
Hello everyone! It’s Simon again on this end of the keyboard. I’m returning for another tutorial, and boy, do we have a treat this week. Dustin Schmieding gifted us with yet another fantastic texture pack, the cosmic fractal storm texture collection.
The set is composed of three-dimensional scenes, resembling cloud formations, or landscapes. Each texture is 4,000×2,700 pixels @ 150 ppi. This gives us plenty of pixels to work with, even for big size print applications (posters, flyers, and more).
DOWNLOAD THE COSMIC FRACTAL STORM TEXTURE COLLECTION
Arsenal Members, you get this pack at no extra charge! (Feels like your birthday, doesn’t it?)
Using the pack: let’s play!
These assets are at home in a variety of contexts. They can be used as stand-alone assets, as background elements, as textures… We will explore some of these uses while we embark on the creation of a poster for a (fake) EDM event called Magnetic Fields.
The tutorial will have us explore tips and tricks to recreate a “VHS-like” effect, for all that analog glitch goodness.
We’ll use primarily Photoshop for this tutorial, as manipulating textures is easier with it, and because we won’t engage in complex type manipulation.
We are going to work extensively with textures. It’s a good time to remind you guys of a few base rules, and processes:
- Don’t know what a clipped layer is? Glad you asked! This means that the layer is only visible/applies to the layer directly below it. You can very quickly do this by holding ALT down on your keyboard and clicking between the two layers. Here’s a quick demonstration.
- Every time we’ll work with textures, we’ll follow this simple process: place as smart object, sharpen1, desaturate, enhance contrast with levels, and modify the blending mode.
- Placing the textures as smart objects, and using adjustment layers to tweak them, allows us to stick to a non-destructive workflow. We’ve explored in depth the numerous pros and few cons of such a workflow in this past tutorial: “How to Use Textures The Right Way.”
Notes: 1 – accessed through the Filter > Sharpen > Sharpen menu.
With this in place, it’s time to get started!
The concept
As hinted at during our walk-through of the product, these textures feature digital “landscapes” that make no mysteries about how they have been generated. In order to stick to the theme, we are going to give this poster a “Lo-Fi,” CRT-like screen effect. Think of VHS artifacts: scan lines, slight warps, etc.
The concert is being branded as Magnetic Fields, and will take place at the Tate Modern gallery in London, and more specifically in the Turbine Hall. It’s a beautiful industrial space, and hosted a Kraftwerk performance in the past. It’s perfectly fitting.
(Images via Tate.org/Marcus Leith/Tate Photography – © all rights reserved)
We’ll split our document in two columns to fit all the text (one side main event announcements, one side for the band names). The copy will read “Magnetic Field – 02.06.16 – Tate Modern – Turbine Hall – London, UK,” “Performances by chp_tnes – nu_drds – cbalt – qwerty – & lw_ram,” and “Tickets & information at www.magneticfields.com.”
The two typefaces we’ll use for the poster are League Gothic, and Droid Serif. They are both free for commercial use, so grabbing them is a no-brainer. They even feature an extended set of weights, for even more flexibility.
All of our band names are inspired by electronics/robotics/computer science jargon:
- chp_tnes (chiptunes)
- nu_drds (new droids)
- cbalt (cobalt)
- qwerty (look at your keyboard)
- lw_ram (low RAM)
The event is to take place on February 06th, 2016.
Photoshop Abstract Texture Tutorial
Document setup
Even though our event will take place in the United Kingdom, we will use an 18″x24″ canvas. Designers in the UK would typically use ISO paper sizes, like pretty much the rest of the world. Let’s just say that the performing acts all come from the USA, and that the poster is put together by an American concert promoter.
As mentioned before, we’ll split our canvas in columns, three to be exact. We’ll also mark a one inch security margin around the edges of our poster. Photoshop CC’s New Guide Layout feature is priceless to generate these rapidly (View > New guide layout).
Note: if you don’t have the CC version of Photoshop, you can leverage the power of GuideGuide to accomplish the grid-related tasks quickly. The current version isn’t free, but older versions are.
With the preparation work done, we can finally start to tackle the real thing.
The background
The background will be the base for our VHS effect. The first asset we need is GoMediaArsenal-CosmicFractalStorm-03.jpg, from Dustin’s texture pack.
It needs to be placed as a smart object at X: 0.5″, and Y:12″, scaled up to 135%, and sharpened (Filters > Sharpen > Sharpen).
Once in place, it looks like this.
Starting the magic
The VHS-like effect that we will create in a few steps rests on the power of levels, and of blending modes. First, we need three copies of our texture smart object.
Using clipped levels adjustment layers, we are going to “kill” the output of selective color ranges for each of the copies. Let’s start with GoMediaArsenal-CosmicFractalStorm-03 copy. Using the clipped levels adjustment layer, we are going to change the output of blue hues to zero. This will result in a layer turning to yellow hues. Pro tip: note that the additional copies have been hidden for clarity each time.
Using the same technique, the second copy GoMediaArsenal-CosmicFractalStorm-03 copy 2 will see its greens disappear, leaving us with a set of saturated purples.
Finally, we’ll get rid of the reds on GoMediaArsenal-CosmicFractalStorm-03 copy 3.
With that done, here’s our layer stack so far.
Next, we are going to create a few layer groups: one is for the copies and their adjustment layers, the other one for the background elements in general.
Now, we are going to change the blending mode of each copies to exclusion @ 100% opacity (the copies only – not their adjustment layers!).
The result is slightly underwhelming at the moment, but we are going to address that shortly.
Out-of-synchronization frames, part one
Next, we need to carefully offset each of the copies from the original smart object. For instance, instead of GoMediaArsenal-CosmicFractalStorm-03 copy being positioned at X: 0.5″, and Y:12″, it should be positioned at X: 0.55″, and Y:12.1″.
GoMediaArsenal-CosmicFractalStorm-03 copy 2 can go from its original spot to X: 0.495″, and Y:11.95″.
Finally, GoMediaArsenal-CosmicFractalStorm-03 copy 3 can migrate to X: 0.485″, and Y:11.97″.
The effect is taking shape: we just established the basis for out-of-synchronization frames, or tape damage. To make things more legible, we are going to lower the opacity of the copies to 50%.
Out-of-synchronization frames, part two
To make the effect more believable, we are going to alter a portion of it. Let’s start by creating a merged copy of everything so far (CTRL/CMD+ALT/OPTION+SHIFT+E), at the top of our layer stack. The generated layer should be called Shear.
We are now going to apply a shear filter to it (Filter > Distort > Shear). The effect is controlled through the small curve in the effect window. Clicking on the grid adds controls points (but no handles). Holding ALT/OPTIONS allows you to reset the manipulation. Wrap around loops disappearing image parts on the opposite side of the canvas. Repeat edge pixels stretches the pixels at the limit of the canvas to the image’s edges.
After creating a curve directed to the bottom right corner of the canvas, our result is pretty dramatic.
Using our guides, we are going to create selections that we’ll use to mask parts of the sheared layer.
With the selections active, we can head to Layer > Layer Mask > Reveal selection.
With that done, we can change the blending mode of the Shear layer to color dodge @ 35% opacity.
Additional touches
To complement the effect, we are going to add some thin horizontal lines at the edges of our selections. These lines will each be 1 point thick, run the full width of the poster, be colored in 50% gray (#808080), and perfectly aligned with the edges of the visible parts of the Shear layer. These lines should be created with either the pen tool (P), or with the line tool (U).
The settings options offered by Photoshop CC 2016 allows to customize the stroke. It should be noted that aligning the stroke to the outside produces the best result.
Once one of the lines is created, it can be duplicated and positioned to the appropriate locations.
Once in place, the lines’ blending mode can be changed to screen @ 25% opacity.
And after some layer organization, our background layers start resembling something.
Icing on the cake
Because our background needs to not compete with our type elements later, we are going to darken it. We’ll use a levels adjustment layer for that.
After one last look at the layer stack, we’re ready to move onto type!
Type
The foundations
Now that our background is in place, we can start shaping our text blocks. The first one is the main one: “MAGNETIC FIELDS / 02.06.16 / TATE MODERN / TURBINE HALL / LONDON, UK.”
The type is set in League Gothic Condensed, that is 300 points tall, with a line spacing of 272 points, colored in white, and with kerning set to optical. These settings make the copy fit the two left columns of the grid, leaving the right column for the additional information blocks.
The next block is “Performances by // chp_tnes / nu_drds / cbalt / qwerty / & lw_ram.” The type is set in Droid Serif Bold, that is 54 points tall, aligned to the right, colored in white, and with kerning set to metric. These settings make the text block fit snugly in the top right corner of the poster.
The third and last text block is for the miscellaneous information: “Tickets & information at www.magneticfields.com.” It is set in Droid Serif Bold, that is 30 points tall, aligned to the right, colored in white, and with kerning set to metric. These settings make the text block fit snugly in the bottom right corner of the poster.
The result is interesting, but it lacks depth.
In order to address that, we are going to replicate the VHS effect we gave the background to the main type block. Let’s start by creating three copies of the type element.
Instead of using levels adjustment layers, we are going to assign hues directly to each type elements. This works because the type is a solid color object, as opposed to the visually complex texture we applied the effect to earlier.
The bottom copy, MAGNETIC FIELDS 02.06.16 TATE MODERN TURBINE HALL LONDON, UK copy 3, should be assigned the base blue color #0000ff.
The middle copy, MAGNETIC FIELDS 02.06.16 TATE MODERN TURBINE HALL LONDON, UK copy 2, should be assigned the base red color #ff0000.
The top copy, MAGNETIC FIELDS 02.06.16 TATE MODERN TURBINE HALL LONDON, UK copy, should be assigned the base green color #00ff00.
The top text element (the original one) should stay white.
From there, we can change the blending mode of the three copies to exclusion @ 100% opacity, and of the original element to overlay @ 100% opacity.
Now, in order to complete the effect, we simply have to offset the three copies in separate directions, using the arrow keys on our keyboard.
And with that done, we can move on to the last step: textures. Below is a look at our layer stack so far.
Textures!
Things to grab
Before we get moving, here are three assets to grab. They are all free. The first one is photocopy by clarisaponcedeleon, via DeviantArt.
The second is Film texture – grain explosion by JakezDaniel, on DeviantArt.
The third texture is vintage-paper-textures-volume-01-sbh-005, from the Vintage Paper Textures, Volume 1 set. It was made available through the “cute robot” book cover tutorial freebies.
DOWNLOAD THE CUTE ROBOT TUTORIAL FREEBIE ARCHIVE
The last asset is this pattern tile, that we’ll use for scan lines. You should download it by right-clicking on it, and using the Save image at menu.
Putting things in place
The first texture we’ll use is the film noise texture, film_texture___grain_explosion_by_jakezdaniel-d37pwfa.jpg.
It needs to be placed centered in the canvas, rotated of 90° clockwise, and scaled down to 80% so it covers the whole piece.
From there, we can change its blending mode to color dodge @ 15% opacity.
The next texture is the scanline pattern. Let’s open the file.
With the file open, we need to head to Edit > Define pattern. This will ask us to name it, and to validate. Once that is done, our pattern will be ready to use in our piece. Let’s close the pattern, and head back to our main file.
Back in the main file, let’s create a new, empty layer at the top of our layer stack.
We are going to apply the pattern using a layer style. First, we need to fill our layer with a solid color. Which one won’t matter, it is just to make sure the effect shows up. 50% gray is a good default choice in these cases (#808080).
Next, we can open up our layer style palette by double-clicking on the layer thumbnail in the layer panel.
Let’s navigate to the pattern overlay section. It’s a simple interface. We can control the pattern tile roughly the same way we can control a layer: blending mode, opacity, scale, etc.
Let’s use the drop-down menu to select our scanline pattern.
Finally, we can dramatically scale the pattern up to make sure the lines are visible (900%).
Our pattern is applied, but we need to give it an additional touch for more veracity. Let’s convert the layer to a smart object (Filters > Convert to smart filters).
Next, let’s assign a 2 pixels gaussian blur to the pattern layer/smart object (Filter > Blur > Gaussian blur).
Finally, let’s change the blending mode to overlay @ 10% opacity.
With the scanlines in place, we can move to a slight color alteration. We are going to use a gradient overlay for it. Just like before, we’ll need a layer filled with 50% gray (#808080).
Next, we are going to change the layer’s fill to 0%. This allows to hide the layer’s pixels (the gray), but to let any effects applied through the layer style panel to shine through.
Let’s open the gradient overlay side of the panel.
In the gradient drop down menu, let’s select the spectrum gradient.
Let’s change the blending mode of the gradient to overlay @ 15% opacity, and change the angle to -50°.
This gives us a nice added depth to the colors of the piece.
The next to last texture is vintage-paper-textures-volume-01-sbh-005.jpg, from the cute robot tutorial freebie archive.
It needs to be placed centered in the canvas, rotated of 90°, and scaled up to 440%.
Blending mode: soft light @ 25% opacity.
The last texture is photocopy_by_clarisaponcedeleon.jpg.
This one needs to be centered in the canvas, and slightly distorted (width: 212%, and height: 208%).
Levels adjustments.
Blending mode: soft light @ 75% opacity.
And with that, our piece is complete! After a last go at organizing our layers, here’s the full layer stack.
Wrapping things up!
Phew, that was a long one! I hope that you enjoyed following along with the tutorial as much as I enjoyed creating it, and that your outcome matches the goals you set for yourself before diving in.
Did I leave anything unclear? Any suggestions? Don’t hesitate to reach out in the comments below! I’ll be happy to help out.
We’d love to see your tutorial outcomes! Please share them with us on the Go Media Facebook page, or on Twitter at @go_media.
And finally, I hope that this gave you a preview of the cool things you can achieve with the cosmic fractal storm texture pack, by Dustin Schmieding. The pack is available for download now!
On that note, that’s all for me today. Until next time, cheers!
- Categorized: Go Media's Arsenal, Photoshop, Tutorials
- Tagged: 1980s, 80s, Adobe Photoshop, Dustin Schmieding, EDM, education, glitch, Photoshop, poster, poster design tutorial, print design, retro, SBH, scan line, textured, The Shop, tutorial, VHS, vintage
Tutorial: Rockin’ Some Radical Glitch Effects in PS (plus 4 Free TV Glitch Textures just for YOU)
TV Glitch Effects: Makin’ Em in PS (& Free TV Glitch Textures, Too!)
So guys, we’re kind of obsessed with these tv glitch textures we’ve been seeing around town lately. So, we created some for you to use and apply to your work right now.
Download: 4 Free TV Glitch Textures by Go Media’s Arsenal
We also thought you might like to learn how to apply your own glitch effect on photos in Photoshop. So stick around and we’ll create some magic together.
Ready, set…
Step 1
Choose your photo and open it up in PS.
Something about this photo really called to me. Can’t put my finger on it.
Step 2
Press play.
Step 3
Open up your channels panel, then highlight your red panel.
Step 4
From your menu options, select Filter > Distort > Shear
Step 5
Using the points given, create a soft wave.
In the “Undefined Areas,” section, select “Repeat Edge Pixels,” then select “Ok” to Save.
Step 6
Look back at your channels panel. Make sure all of your colors are selected now. What do you think? Love what you see? Want more cowbell?
If you’re craving more glitch, select your green panel and repeat the process we completed in Step 5.
Step 7
And, you guessed it! Feel free to repeat with the blue color channel as well.
Play with it until you’re satisfied.
Step 8
Last, let’s go Filter > Noise > Add Noise. Crank that up as high as you’d like (Gaussian) and Ok to Save.
Step 8
Boom! You’re done! Mock that beautiful art up on a MockupEverything.com or Arsenal template and call it a day. I salute you!
Hope you guys had fun. What freebie textures, what tutorials do you want us to create next? Please let us know in the comments section below!
How to create a cute robot children book cover with Justin Will’s hand drawn Sci-Fi vectors!
Introducing Justin Will’s Sci-Fi vector pack!
Hello, dear Zine reader! It’s Simon on this end of the keyboard for a new tutorial. This time, we’ll have a close look at how to use Justin Will’s hand drawn Sci-Fi vector pack.
The pack features a lot of the typical elements of a good Sci-Fi story: robots, crazy laboratory contraptions, a ray gun, a spaceman, and more! Each of the vectors has been given extra care in its execution to be unique, yet quickly recognizable.The assets all feature this clean, detailed, yet almost child-like treatment to them.
DOWNLOAD JUSTIN’S SCI-FI VECTOR PACK NOW!
Arsenal Members, you get this pack at no extra charge! (Feels like your birthday, doesn’t it?)
Technical notes
We’ll be using mostly Photoshop CC for the tutorial, but any version of Photoshop past CS3 should be fine. Note also that I’m working on a Windows-based system, but other than visual appearance and slightly different keyboard shortcuts, that will not have any impact on the process we’ll go through. We’ll use Illustrator only to open the vector asset, and to paste it in our Photoshop document.
We are going to work extensively with textures. It’s a good time to remind you guys of a few base rules, and processes:
- Don’t know what a clipped layer is? Glad you asked! This means that the layer is only visible/applies to the layer directly below it. You can very quickly do this by holding ALT down on your keyboard and clicking between the two layers. Here’s a quick demonstration.
- Every time we’ll work with textures, we’ll follow this simple process: place as smart object, sharpen1, desaturate, enhance contrast with levels, and modify the blending mode.
- Placing the textures as smart objects, and using adjustment layers to tweak them, allows us to stick to a non-destructive workflow. We’ve explored in depth the numerous pros and few cons of such a workflow in this past tutorial: “How to Use Textures The Right Way.”
Notes: 1 – accessed through the Filter > Sharpen > Sharpen menu
So, what are we going to build?
Given the comic book/children’s book illustration style of the assets, we wanted the final output to fit these realms. After some experimentation, and a dozen thumbnail sketches, here are the two main ideas that came to life: a NASA recruitment poster, and a book cover for a (fake) children’s book called “The gentle robot.” I worked with color pencils to establish a color palette right away.
The slightly colder blue and green hues of the robot’s body contrast nicely with the warmer orange background.
In this concept, the orange space suit of the astronaut contrasts with the colder dark blue and magenta of the deep space behind him.
After discussion, we decided to focus on the children’s book cover: it felt truer to the asset, and to the desired target audience.
We’ll need to grab a few things before we start
Good news! Aside from the vector asset, all the things you’ll need for the tutorial are free resources. We also decided to make two textures from the Arsenal available as freebies, so you wouldn’t be hindered in the completion of the piece. The assets you’ll need to get are textures, available from the Lost and Taken archives, as well as from the Lost and Taken Flickr stream.
The first texture is Grey_Grunge4.jpg, from Lost and Taken’s five grey texture pack. Pro tip: grab the whole set, all of these are great.
The next texture is LT_Microscopic35mmFilm_02.JPG, from the seven microscopic film textures pack.
Next, is Vintage_Paper_7.jpg, from the early 20th century paper textures set.
The following asset is DigitalNoise_05.jpg, from the digital noise textures pack.
Next, brown16, from Lost and Taken’s Flickr stream. Pro tip: remember to always download the highest possible size, or better yet, the original size, when grabbing textures from Flickr.
Next, free_high_res_texture_455, also from Lost and Taken’s Flickr stream.
The last two textures that interest us have generously been made available as freebies by Go Media’s Arsenal. Pro tip: become a member today, for access to thousands of design assets, for only $15 a month.
The first texture is vintage-paper-textures-volume-01-sbh-005.jpg, from the Vintage Paper Textures, Volume 1 set.
The second freebie is metal-dumpster-textures-021-sbh.jpg, from the metal dumpster texture pack.
Document setup
Since we are working on a book cover, we are going to work within a document with different measurements from our typical 18″x24″. One of the most popular book cover sizes is 6″x9″, which is an aspect ratio of 2:3.
Our document will have a one inch bleed/safe zone around it, to account for trimming and other production constraints. This means that instead of being 6″x9″ on the nose, it’ll be 8″x11″.
The next step is to add a few guides. We’ll use them to mark the actual cover’s size, as well as the center of our canvas. I’m using Photoshop CC’s New Guide Layout feature to generate these rapidly.
Note: if you don’t have the CC version of Photoshop, you can leverage the power of GuideGuide to accomplish the grid-related tasks quickly. The current version isn’t free, but older versions are.
Additionally, we can also add guides to mark a half inch zone within the safe zone. These will help us not to stick our content too close to the edges of the cover.
With that done, we can get started with the real thing.
Building up the background
The first step is to fill the background layer with a pale orange, #fde2c6.
The first texture we’ll use is brown16 (5025205871_cab14db56b_o.jpg).
It needs to be placed as a smart object, centered in the canvas, and scaled down to 52%. That way, it will fit well within the final format of the cover (6″x9″).
After sharpening the texture (Filter > Sharpen > Sharpen), we need to desaturate the texture using a clipped hue/saturation adjustment layer.
Next, we need to use a clipped levels adjustment layer to adjust the texture’s details.
Finally, we need to change the blending mode of the texture to soft light @ 85% opacity.
The next texture is LT_Microscopic35mmFilm_02.JPG.
It needs to be centered in the canvas, rotated 90° clockwise, and scaled down to 17%.
After sharpening, and desaturating, we need to use a clipped curves adjustment layer to invert the texture.
The trick to invert the texture is to use the negative preset in the drop down menu.
Then, a clipped levels adjustment layer to tweak the texture.
Finally, we need to change the blending mode to soft light @ 85% opacity.
Our background is set. Now, we need to organize our layers better.
The robot
As we want to build the book cover for a story about a robot, we need to bring the said robot in our piece. Let’s open the vector set in Illustrator.
Our robot is second from the left in the first row.
It needs to be placed in our document as a smart object, scaled up to 225%, and located precisely at X: 4″, and Y: 7″.
The next step is to give the robot a bright blue color overlay (#78c8d8).
Now, we need to give some additional colors to the robot. Let’s start by giving it its main color fill. The robot will be a light blue color, #d6f6f1. We need to create a new layer below the robot’s smart object, and to paint the color in carefully, without going over the lines. Given the scale we are working at, a hard, round 100 pixels brush will do just fine. Pro tip: you can use your magic wand (W) to create a selection if you don’t trust the precision of your brush strokes.
The next step is to add a secondary color to the robot. We’ll fill its “hands” and “sleeves” with a pink hue, #dd86a5. Note that we’re filling the area inside the sleeves.
Now, we need to give the robot some depth. We’ll do this by painting a green hue (#bad9ab) in select places, where there would be shadows. The exact positions of the shadows don’t matter, as long as they are consistent.
Also, a small hard brush (between 12 and 18 pixels), and zooming in at 100%, will both be paramount to paint precisely the small details.
The last thing we need to give the robot is a grounding shadow, otherwise it will look like it’s floating in space. We are going to use the ellipse tool (U) for that. The ellipse is 3.75″x0.5″, and located at X: 4″, and Y: 4.35″. Its color is #dd86a5, the same pink hue used for the sleeve and pincers.
With that done, we can organize our layers some more.
Type
A book cover without a title and author name appearing is not often heard of. Our story is called “The gentle robot,” and was written by Cassia Ovami (internet high five if you find the real author name hidden behind this anagram).
The two typefaces we’ll use for the cover are part of free font families from the Google Fonts project: Open Sans, and Droid Serif. Pro tip: download the whole Open Sans family (Open Sans, Open Sans Condensed), as well as the whole Droid family (Droid Sans, Droid Sans Mono, and Droid Serif).
Once the fonts have been downloaded, we need to generate three separate text blocks:
- “THE” – set in Droid Serif Bold Italic, that is 24 points tall, with kerning set to metrics, and colored in blue #78c8d8
- “GENTLE ROBOT” – set in Open Sans Extrabold, that is 48 points tall, with kerning set to optical, and also colored in blue #78c8d8
- “CASSIA OVAMI” – set in Droid Serif Bold Italic, that is 24 points tall, with kerning set to metrics, and colored in #dd86a5
Here are the position coordinates for each block:
- THE – X: 4″, and Y: 1.65″
- GENTLE ROBOT – X: 4″, and Y: 2.30″
- CASSIA OVAMI – X: 4″, and Y: 3.125″
There is an obvious gap between the title, and the author name. We’ll use this space to add a blue rectangular divider. We’ll create it using the rectangle tool (U). The shape is colored in our blue (#78c8d8), and measures 5″x0.1″. It’s placed at X: 4“, and Y: 2.7″.
With that, our text block is complete. A bit of layer organization, and we can move on to the finishing touches!
Textures! Textures everywhere!
We’ll approach adding textures to the piece in two phases: first, we need to add some textures to the robot, so it doesn’t clash too much with the background. Then, we’ll add texture that will impact the piece as a whole, visually linking everything together. The process we’ll follow is the same as before (place as smart object, sharpen, desaturate, enhance contrast with levels, and modify the blending mode).
The robot
The first texture we’ll add to the robot is the first of the Arsenal freebie set: vintage-paper-textures-volume-01-sbh-005.jpg.
It needs to be placed centered in the frame, rotated 90° clockwise, and scaled up 160%. The layer should be located right above the robot smart object in the layer stack, which is why the title block is still visible. Pro tip: the title block layer group can be turned off for a better view of the texture work.
Clipped levels adjustment layer.
Blending mode: soft light @ 100% opacity.
The next texture is the second Arsenal freebie, metal-dumpster-textures-021-sbh.jpg.
It’s placed at X: 3″, and Y: 7.15″, scaled down to 16%. We also need to rotate it from 180°.
Blending mode: soft light @ 85% opacity.
The last of the three robot texture is Vintage_Paper_7.jpg.
It’s placed at X: 4″, and Y: 6″, scale untouched.
Blending mode: color burn @ 10% opacity.
Now, we need to limit the impact of these three textures to the robot and its supporting shadow. First, let’s give the textures and their adjustment layers their own layer sub-group.
Next, using the magic wand (W), and with the robot smart object highlighted in the layer palette, we are going to select the empty space around the robot.
Next, we are going to invert the selection (CTRL/CMD+SHIFT+I or Select > Inverse), to select only the robot.
Now, to add the pink supporting shape to our selection, we need to CTRL/CMD+SHIFT+CLICK its thumbnail in the layer palette. CTRL/CMD+CLICK loads a layer’s content as a selection. Using SHIFT as the shortcut modifier tells Photoshop to add that to the currently active selection, rather than create a new one instead.
Finally, we can highlight the robot textures layer sub-group at the bottom of the layer palette, and click on the add layer mask button of the layer palette for a layer mask that limits the textures’ visibility to the robot. Alternatively, we can use the Layer > Layer Mask > Reveal selection menu.
And with that done, we can move on to the global textures.
Texturing the whole piece
There are three textures in our list that we haven’t used yet, and these are the last three we need to add to the piece.
The first of these textures is free_high_res_texture_455.
We’ll use it placed centered in the canvas, rotated of 90° clockwise, and scaled down to 52%.
Blending mode: soft light @ 100% opacity.
The next texture is Grey_Grunge4.
It’s placed centered in the canvas, and scaled down to 27%.
Blending mode: soft light @ 35% opacity.
Finally, the last texture! It’s DigitalNoise_05.jpg.
It’s centered in the canvas, rotated of 90° clockwise, and scaled down to 18%.
The only adjustment needed here is a clipped curves adjustment layer, set to negative.
Blending mode: soft light @ 65% opacity.
The piece is now complete. We can organize the layer stack better.
With that done, it’s time to save a copy of our document, cropped to the final dimensions of the cover (6″x9″).
After that, we can mock it up, to get a sense of what it would look like once printed.
Wrapping things up
Phew, we’re done! I hope that you enjoyed the ride, and that you have learned a few tips here and there to reuse in your own work. If you’ve already grabbed Justin’s Sci-Fi vector pack, I hope that thus tutorial gave you a sense of what you can accomplish with it. If you haven’t, I wonder why you still haven’t!
DOWNLOAD JUSTIN WILL’S SCI-FI VECTOR PACK
Do you have questions? Suggestions? Ideas on how to improve the workflow presented here? Please do reach out in the comments below!
You should also share your outcome with us, either in the comments below, on our Facebook page, or by tweeting it to us at @go_media.
And on that note, that’s all for me today. Until next time!
- Categorized: Go Media's Arsenal, Photoshop, Textures, Tutorials
- Tagged: arsenal, book cover, Illustrator, Photoshop, robot, textures, The Shop, tutorial
Tutorial: Building a brutalist conference poster with Jason Carne’s Texture Lot One (Free Poster Mockup Included)
Conference Poster Tutorial
Hello there! It’s Simon on this end of the keyboard. I’m very happy to make my return to the Zine with a poster design tutorial, that will explore the possibilities offered by Jason Carne’s Texture Lot One. The tutorial will have us explore texture use tips and tricks, but also customized black and white conversion, large scale sharpening, type pairing, layout building, and more.
I’ll be using Photoshop CC for the tutorial, but any version of Photoshop past CS3 should be fine. Note also that I’m working on a Windows-based system, but other than visual appearance and slightly different keyboard shortcuts, that will not have any impact on the process we’ll go through.
Introducing Jason Carne’s Texture Lot One
As the hero shot image tells us, the set contains 30 “finely crafted” textures, that will help us to give a wide array of artifacts to our flat, digital art. They come from a multitude of source material: burlap, cork board, a scratched cutting board, stone, and more.
The textures come in the form of high resolution, black and white textures.
The level of detail is superb, and gives us plenty to leverage to add substance to our compositions.
And one more for the road, just because we can.
Go pick Jason’s Texture Lot One up now at the Arsenal!
The brief
Let’s talk some more about the piece we’re putting together here. It’s a poster for a (fake) architecture lecture, focusing on Cleveland’s brutalist landmarks.
What is brutalism? Glad you asked:
Brutalist architecture is a movement in architecture that flourished from the 1950s to the mid-1970s, descending from the modernist architectural movement of the early 20th century. The term originates from the French word for “raw” in the term used by Le Corbusier to describe his choice of material béton brut (raw concrete). British architectural critic Reyner Banham adapted the term into “brutalism” (originally “New Brutalism”) to identify the emerging style.
So, what does a brutalist building look like? There’s this amazing Tumblr called F**k yeah brutalism out there, and it’ll help me to answer that question:
(Education Wing, Cleveland Museum of Art, Cleveland, Ohio, 1971 -Marcel Breuer & Associates – via)
(State Historical Center, Columbus, Ohio, 1970 – Ireland and Associates – via)
(State Historical Center, Columbus, Ohio, 1970 – Ireland and Associates – via)
There is something monolithic, synthetic, and minimalistic at times.
Now, why choose Cleveland as the focal point of the fake lecture? It happens that Cleveland has its share of brutalist buildings. A 2007 article from the Plain Dealer lists the major local representative landmarks of the movement: Cleveland State University, Cuyahoga Community College Metro Campus, Cleveland Justice Center Complex, Crawford Hall (Case Western Reserve University), and more.
Assembling the free assets needed
It happens that there is a CC-licensed image of the Cleveland Ameritrust Building, one of these major landmarks, available on Flickr for us to use as the base of our poster. We’ll need to grab the biggest size available (4028 x 2704 pixels), through the all sizes page.
Other than the high resolution version of the image, we’ll also need to have two (free) typefaces accessible to us: League Spartan Bold, and League Gothic.
The last asset we’ll need to have at hand is this beautiful, free aged paper texture, courtesy of our very own Dustin Schmieding:
Got it all? Then it’s time to get started!
Preparing our Photoshop document
We’ll use is a “standard” 18″x24″ canvas for our piece. For the readers outside of the USA, feel free to use an A3 format. Note the fact that we’re using an RGB document, as some of the filters we’ll use require that color space to function.
Next, we need to setup a grid. It’ll help us when building the composition. First, we’ll leverage Adobe CC’s New guide layout functionality to build a six columns by 8 rows main grid (View > New guide layout).
The result is a grid based on squares of 3″x3″.
Note: if you don’t have the CC version of Photoshop, you can leverage the power of GuideGuide to accomplish the grid-related tasks quickly. The current version isn’t free, but older versions are.
The next set of guides are going to help us establish the boundaries of the center column. We need vertical guides at 4.5″, and at 13.5″.
Finally, we need horizontal guides at 11.5″, and at 12.5″.
And with that, our document is ready to go. It’s time to get started for real.
The background
Background color
The first thing we need to do is give a solid color to our background layer. It’s going to be the base for the effects we’ll build up through the tutorial. We’ll be using a very light gray, #ededed. If we were using pure white, the contrasts would be too strong, and some of the texture effects we’ll apply later would be “washed out.”
Photographic manipulations
Next, we need to place the photo in our composition. We’ll place the photo as a smart object, in order to maintain a lossless workflow. It will also guarantee us access to the untouched original file. To do so, we have to use File > Place (or File >Place embedded in Photoshop CC), and navigate to the photo file.
Once the image is included in our file, we will give it its final positioning and size using the absolute positioning tools at our disposal. The center point of the image should be at X: 2.55″, and Y: 26″. The image is scaled up to 125%.
With that done, we need to sharpen the smart object, since we scaled it up. We’ll use the high pass filter for that. The Zine archive features a short article about the technique already. Let’s start by duplicating the smart object.
Next, we need to run the high pass filter (Filter > Other > High pass). We’ll use a radius of 100 pixels.
The result doesn’t look like much. To obtain the desired effect, we need to change the copy’s blending mode to soft light @ 100% opacity.
Next, we are going to clip the copy to the original layer (CTRL/CMD+ALT/OPTION+G). This contains the high pass effect to the layer it’s clipped on.
With that done, we can change the blending mode of the original layer to multiply @ 100% opacity. This will make the photo adopt the soft gray we’ve used as background color as its main color once we’ve converted it to black and white.
Black and white adjustments
Desaturating a picture IS NOT a proper way to convert it to black and white. We are going to use a black and white adjustment layer for that. The preset we’ll use is called blue filter. Cyan, blue, and magenta hues in the original image will be light, while greens, yellows, and reds will be untouched or dark. For a higher contrast, the greens, yellows, and reds could be purposefully set to darker (using a negative value in the sliders).
The next step is a curve adjustment layer, set to the lighter preset. This allows us to soften the black and white conversion.
Finally, a levels adjustment layer allows us to push the contrast up.
It’s time for some layer organization.
A hint of texture
We are going to add one of Jason’s textures above the background. It will help us to generate a subtle grain effect. The texture is Corkscrewed – Light.
Go pick Jason’s Texture Lot One up now at the Arsenal!
It’s placed centered in our canvas, rotated of 90°, and scaled up to 225%.
After converting the texture layer to a smart object (Filter > Convert for smart filters), and sharpening the texture (Filter > Sharpen > Sharpen), we can change its blending mode to soft light @ 75% opacity.
That texture concludes our work on the background. Before switching gears and attacking the content columns, here’s a look at our layers so far.
Content columns
Setting up the columns backgrounds
Back when we set up the grid, we created a set of special guides that we’ll now use to delimit central column for our text. The column is split in two parts, one with a red background, and one with an almost-black background.
Let’s start with the almost black. It sits at the bottom half of the canvas. Here’s the area we have to delimit.
After creating a new layer, we need to fill it with a very dark gray, #040404.
Finally, the blending mode of that layer should be multiply @ 98% opacity. This will allow us to bring a hint of translucency in the shape.
The next shape will be its pendant at the top of the composition, and will be filled with a very bright red, #eb1d1d.
The blending mode of that layer should be multiply @ 50% opacity.
The shape’s translucency is too high (we need to remember that it will be the background to text later on). In order to address this, we’ll duplicate the layer, and change the blending mode of that copy to normal @ 50% opacity.
Layer organization
A quick note about layers, as we’re about to add type elements in there. Here’s what they should be organized into. The background elements have their layer group, and each half column elements have their dedicated layer group. From there, it’ll be easy to add the type in the proper group, so everything stays organized.
It’s time to talk about typography
As announced at the beginning, we’ll be using two type families: League Spartan Bold, and League Gothic.
The main title
The main title reads “CLEVELAND / BRUTALIST / LANDMARKS,” and is set in all caps League Spartan Bold, colored in #ededed, that is 48 points tall, and with tracking set to 250. Each line is its own text object, and they are aligned to the grid lines within the column.
In order to further ground the title element, we are going to add horizontal dividers underneath each line of text. The dividers will be colored in #ededed, and measure 6″x0.125″. The dividers are positioned underneath each text line, 0.125″ under the text line. We’ll use shape layers to generate the dividers.
And here’s what the layers look like.
Additional information
We are not creating a proper conference poster if we don’t add the secondary information like the lecturer’s name, a date, a location, and a URL. The information is broken down as follows:
“NOVEMBER 20TH 2015 AT 07.30 PM / CLEVELAND MUSEUM OF ART / A LECTURE BY DR RYAN G. BRAVIN / www.clevelandart.org”
The individual type objects are aligned in a similar fashion as before, on the grid lines. “NOVEMBER 20TH 2015 AT 07.30 PM” is set in League Gothic Condensed Regular, that is 72 points tall, colored in #ededed, and with kerning set to optical.
“CLEVELAND MUSEUM OF ART” is set in League Gothic Regular, that is colored in #ededed, that is 60 points tall, and with kerning set to optical.
“A LECTURE BY DR RYAN G. BRAVIN” is set in #ededed colored League Gothic Condensed Regular, that is 72 points tall, and with kerning set to optical.
Finally, the URL to the site of the Cleveland Museum of Art, www.clevelandart.org, is set in #ededed colored League Spartan Bold, that is 24 points tall. The text object is located at X: 9″, and Y: 22.8″.
Here’s what the layer organization looks like:
And with our type in place, our piece is almost complete.
Now, it’s time to layer some more textures to polish the piece!
Textures and artifacts
Here’s a theory: one of the motivations to add textures to our work is to help us to add depth to our digital art, and to break away from their flat, clean, and precise origins. At this point in the process, the photo is pretty gritty, but the type above it is very clean. Adding more textures will allow us to weather that type and the column backgrounds.
The first texture we’ll add is PackingFoam.
It’s placed centered in the composition, rotated 90° clockwise, and scaled to 55%.
After sharpening the texture (Filter > Sharpen > Sharpen), we can change the blending mode to screen @ 15% opacity.
The next texture is the freebie we grabbed at the beginning, BB_AntiqueEnvelope_04.jpg.
It’s placed at X: 18″, and Y: 19.9″, rotated 90° counterclockwise, and scaled up to 1,150%.
After sharpening, we’ll use a clipped hue/saturation adjustment layer to desaturate the texture.
A clipped levels adjustment layer will help us to enhance the texture further.
Blending mode: soft light @ 35% opacity.
The next texture is from Jason’s set, and is called Corkboard.
Go pick Jason’s Texture Lot One up now at the Arsenal!
It’s placed centered in the composition, rotated 90° clockwise, and scaled to 55%.
After sharpening, the blending mode should be changed to soft light @ 25% opacity.
The texture levels are coming together nicely. We’ve added grain, light noise, and small artifacts to the piece with a few layers of substance. Let’s have a look at the layers before the ultimate polishing touches.
Last details
Lossless vignette effect
There is a way to create a lossless vignette effect in Photoshop, thanks to shape layers. The first step is to draw an ellipse that fits the canvas. It should be colored in #040404.
Next, we need to use one of the tools accessible via the direct selection tool (A), in the toolbar. It will allow us to display the ellipse inverted, getting closer to the vignette. Once the active tool is the direct selection tool, we need to change the path operation button‘s setting to subtract front shape.
The result is a very sharp edged ellipse, almost ready to be a vignette.
Next, through the layer’s properties panel, we need to feather the layer mask to 350 pixels. This creates the fuzzy edge for the vignette.
Finally, the blending mode for the vignette can be switched to soft light @ 50% opacity.
Last but not least: halftones
The last piece of the puzzle is a halftone effect. First step, to create a merged copy of the piece so far. We’ll use the CTRL/CMD+ALT/OPTION+SHIFT+E shortcut for that. It’ll create a layer containing a merged copy of the piece so far. I called it Halftones.
Once the layer is generated, it needs to be converted to a smart object.
After resetting the color palette to default (D), we’ll use the filter gallery’s halftone effect (Filter > Filter Gallery > Sketch > Halftone pattern). We’re using a size value of 8, and a contrast value of 50.
Then, we need to change the effect’s blending mode to soft light @ 100% opacity.
After that, we can change the layer’s blending mode to soft light @ 50% opacity.
And our piece is now done! Here’s a look at our final layer stack.
Wrapping things up
Phew, that was a long tutorial! I hope that you enjoyed it, learned a few tricks here and there, and that your outcome matches the goals you had at the beginning.
Did I leave anything unclear? Any suggestions? Don’t hesitate to reach out in the comments below! I’ll be happy to help out.
Mockup your poster using the free sample below from our Poster Mockup Templates Pack and please share your work with us in the comments, by tweeting at us at @go_media, or sharing them on our Facebook page.
Free Download: Free Poster PSD Sample from Go Media
If you already purchased Jason’s texture set, I hope you enjoy them, and that this tutorial gave you a sense of what you’ll be able to accomplish with them. If not, go grab them while they’re hot!
Go pick Jason’s Texture Lot One up now at the Arsenal!
And on that note, that’s it for me! Until next time, cheers!
- Categorized: Go Media's Arsenal, Photoshop, Tutorials
- Tagged: architecture, brutalism, how to, Jason Carne, League Gothic, League Spartan Bold, Photoshop, poster, poster design, SBH, texture, The Shop, tutorial
Color Linework in Photoshop | Design Tip of the Week
Black and white linework is always nice, but sometimes a bit of color is needed to add a pinch of visual flavor to your delicious illustration soufflé . (Hooray cooking metaphors!) Let’s get into it and show you how to color linework in Photoshop.
I’ll be using the heroic imagery of this guy doing a Shoryuken. (I drew him at of the Cleveland Drink and Draws, a social meet up for artists, illustrators and doodlers to hang out, drink some beer and draw cool shit.) As you can see, it’s just a graphite pencil drawing, so while the majority of it is linework, there are some tonal gradations.
The first thing to do is to darken the drawing in the Levels settings (Image > Adjustments > Levels). Just don’t make it so dark that you’re losing detail. This will help in selecting the values of the drawing.
Next, open your Channels palette and hold down CTRL (or Command) and click on the RGB layer. If you’re in CYMK color mode, click the CYMK layer. Notice that the everything around the drawing is now selected, but it’s the drawing itself we want selected. Go ahead and simply inverse the selection via Select > Inverse (Shift + CTRL + I).
With the drawing selected, create a Layer Mask by clicking its icon, which is next to the Layer Style (fx) icon in the Layers Palette. You’ll notice that all of the white disappears.
Choose a your favorite color, select the Brush Tool (B) and color over your drawing. Because the Layer Mask is activated, it will only affect that which was selected (the drawing).
I went ahead and added a few more elements: a radial background using a vector from one of the Arsenal vector packs, a faint texture layer and the word “WIN.” And listen, if you don’t think you can do this, remember to tell yourself: SURE YOU CAN! (Shoryuken.) Get it!?
Sorry, I couldn’t help myself. That joke isn’t even original and rather old. But oh well. Hooray puns!
Tune in again next time! (“Next time” meaning a week from now.)
- Categorized: Graphic Design, Photoshop, Tutorials
- Tagged: color, design, design tip of the week, gomedia, gomedia zine, illustration, linework, Photoshop
Introducing the Halftone Triple Technique Tutorial!
Halftone Tutorial for Photoshop and Illustrator
Say it three times fast…
Halftones: those cool little dots that create lovely tonal values, yet still maintain that flat, graphic look. If you search “how to do halftones” on Google or YouTube, you’ll find that there are a number of ways to achieve this effect. Here at the Go Media’s Arsenal, the best site for design resources on the planet, we tasked our designer Jordan Wong to find the best methods to share with you!
The Halftone Triple Technique Tutorial (check out that alliteration) brings you not only step-by-step instructional videos on three different techniques in both Adobe (CS5) Illustrator and Photoshop, as well as working resources. By learning through example illustrations, custom-made by Jordan Wong, you will soon be creating masterpieces and getting asked left and right, “How did you make those sweet halftones?”
Learn these three techniques
Dot & Line Pattern Swatches Technique
Create line and dot pattern swatches along with how to fully customize them for your aesthetic needs. This technique is great for a uniform look and creating solid shaded areas. (15 minutes)
Gradient to Halftone Technique
Using the Color Halftone Effect, turn gradient-filled shapes into beautiful tonal halftones. Give your vector illustration gradation and depth with those little fun dots. (1 hr, 28 minutes)
Brush Tool Shading to Halftone Technique
Prefer to work on a drawing tablet or fancy Wacom Cintiq? Excellent. Use the brush tool to create controlled values of gray, which is then transformed into precise halftone shading. (1 hour, 40 minutes)
Resources Included
The Halftone Triple Technique Tutorial includes:
- Introduction video
- Step-by-step instructional videos (qty 4) outlining the three different halftone techniques – Brush Tool Shading to Halftone, Dot & Line Pattern, Gradient to Halftone Techniques (3 hours, 23 minutes of content!)
- Line & dots pattern swatches (an AI file of pre-made swatch patterns for your usage)
- Quick reference guides on halftone settings and appearances
- Full working files of the example illustrations!
- Categorized: Go Media, Go Media's Arsenal, News
- Tagged: arsenal, brush tool, dot to line, gradient, halftone, halftones, Illustrator, jordan wong, pattern, Photoshop, shading, technique, tutorial
How to Halftone Photos | Design Tip of the Week
Halftones are a fantastic method of achieving lovely tonal values through a flat, graphic look. From the time of Andy Warhol to the present, they are still being stylistically used in art, illustration and design. Don’t know how to do them? You’ll find this week’s design tip to be quite useful then!
I’ll be using this photo as an example. (Pretty sweet, huh? Look at those gnarly-looking monsters.)
Step 1: Convert the photo to grayscale and up the contrast
Do this by going to Image > Mode > Grayscale. Then increase the photo’s contrast in either Levels (Image > Adjustments > Levels) or Curves (Image > Adjustments > Curves).
Step 2: Covert the grayscale image to bitmap (halftone )
Similar to the last step, go to Image > Mode > Bitmap.
• Output Resolution should match the image’s input.
• Method: Halftone screen
• Frequency option is really based on preference. The higher the number, the more dots will be used to translate the photo’s tonal values. However, a lower input will produce a result with less dots and a more stark appearance. The result of the frequency is also dependent on size and resolution. I recommend 25 lines/inch to 45 lines/inch for images that are between 150 and 300 dpi. If the dpi is at 72, I prefer 12 lines/inch. Slight adjustments through trial and error may be needed in order to get the desired halftone look.
• Shape: Selecting “Round” will produce a halftone that utilizes dots to translate the photo’s values – the typical “halftone look.”
• Angle: I would keep this input value on default (22.5°). It pertains more to “Line” option (Shape).
Step 3: Marvel at its beauty
Boom! Hafltone complete!
Screen Display Discrepancies
There are times when a halftone image may look odd or plain crappy on a monitor. I do not know the reason for this, but after experimenting I found the frequency, size of the image and its resolution can affect the result displayed on screen. I recommend zooming in at 100% for a more accurate visual outcome. Checking printed proofs is never a bad idea either.
Dropping it into Illustrator
Because the image has been converted to Bitmap, you can select its Fill in Illustrator and easily change its color. Just save it as a .Tiff from Photoshop and re-open it in Illustrator to do so.
You now know how to halftone photos! This concludes this Design Tip of the Week, but speaking of halftones, did you know we offer a Halftone Pattern Vector Pack? There are also more resources and tutorials in the Go Media Arsenal, so definitely check them out! Finally, keep your eyes peeled. We’re working on something big, which may or may not be halftone-related…
Anyways, God speed!
- Categorized: Photoshop, Tutorials
- Tagged: design tip of the week, go media, go media zine, halftone, photo, Photoshop
Front, Side & Back: Say Hello to the Multiple Views Men’s Ghosted T-Shirt Mockup Templates Pack
You have nothing to hide. Show them all sides.
Our Multiple Views Men’s Ghosted T-Shirt Mockup Templates Pack includes front, back and side versions of 3 of your favorite men’s t-shirts, each set in its own Photoshop file. This allows you to show your client or printer what a final design might look like (from each view) upon completion.
We (that’s Cleveland web designing company, Go Media) hook you up with the following multiple view templates:
- Men’s Crew Neck
- Men’s Long Sleeve
- Men’s V-Neck
as well as the front, back and side single PSD files for each. That’s a total of 12 PSDs!
Let’s take a closer look >
Our Multiple Views Men’s Ghosted T-Shirt Mockup Templates Pack gives you three nice and neatly packaged multiple view PSDS. Each shirt style includes separate layer structures for the front, side and back versions within each. Here is what is included in the pack:
- Men’s Crew Neck Ghosted T-Shirt (Multiple Views Template)
- Men’s Long Sleeve Ghosted T-Shirt (Multiple Views Template)
- Men’s V-Neck Ghosted T-Shirt (Multiple Views Template)
BONUS! We also include the separate PSDs of each front, back and side template giving you an additional 9 PSDs
- Men’s Crew Neck Ghosted T-Shirt – Front View
- Men’s Crew Neck Ghosted T-Shirt – Back View
- Men’s Crew Neck Ghosted T-Shirt – Side View
- Men’s Long Sleeve Ghosted T-Shirt – Front View
- Men’s Long Sleeve Ghosted T-Shirt – Back View
- Men’s Long Sleeve Ghosted T-Shirt – Side View
- Men’s V-Neck Ghosted T-Shirt- Front View
- Men’s V-Neck Ghosted T-Shirt – Back View
- Men’s V-Neck Ghosted T-Shirt – Side View
For a total of 12 PSDs!
Note: Each shirt includes 4 preset colors
— Now, go get ’em tiger! —
- Categorized: Go Media's Arsenal, News
- Tagged: back, crew neck, front, ghosted, long sleeve, men's crew neck, men's long sleeve, men's v-neck, Photoshop, profile, side, template, v-neck
Tutorial: How to Create a Decoder Design in Illustrator
Secret Decoder Illustrator Tutorial with real Cleveland Graphic Designers
I think one of my favorite things about being a theatre person is discovering ways I can incorporate some aspect of theatre into my projects. Recently, I created a self-promotional piece that incorporates my three favorite things – Theatre, Graphic Design and Typography. It’s a play off of the old super-awesome decoder glasses and hidden messages and all that awesome stuff I remember getting in cereal boxes. Using stage lighting gels and layering type, I managed to do something like this:
This process is super easy so don’t worry! And I’ll be right here with you to guide you through this. *cue angelic music*
The difficulty is knowing what colors work well together and what light gel you need to reveal those colors. I know because I have done this already, that Red and Cyan will work and I will get a result that I am looking for…but let’s take this step by step instead of jumping ahead.
First: We’ll have to set up the new Illustrator (or Photoshop, it will work in either program) document. The cards that I was making were 3.5 in x 6 in, but for this guide we’ll make slightly larger cards – 5 x 8 – in CMYK mode at 300 ppi. Though we will be using additive color theory, the piece is still going to be printed (well, I printed these, so I’ll be in CMYK RGB will work but you won’t be seeing the same thing as I am.) Now we’ll have a little better idea about how the colors are going to look like printed.
Next, I’m going to create a text box that says what I want my viewer to read first. In lieu of coming up with something witty and interesting for the sake of being witty and interesting, I think I’m going to use a couple lines of lyrics. Let’s start with what’s playing in my headphones…or wait until something a little more interesting than the movie score of “Interstellar,” and has lyrics to type.
Sweet, some Maroon 5. I suggest using a bolder typeface. You’ll get some pretty rad shapes when we get through the next couple of steps. I am going to also have my text centered and aligned to the center of the card. I personally think centering it this way gives some nice shapes in the negative space. It’s also how I did my cards and I had a lot more content then some lyrics. Moving on….
After I set in the type, I went to get the highest value red that I could get, and since we are working in CMYK it was 100% Magenta and 100% Yellow. Boom. I’m ready to move on to the next lyric of whatever is playing in my headphones now. This text is going to be set to 100% Cyan.
Prince. Also nice. A guilty pleasure I suppose, but it works! I should have mentioned I copied my original red block of text so I knew the leading, type size, and all that was similar. Then I changed the color. Then I moved my red layer back to ye-ol’center. Oh no! What’s this? I can’t see anything…AHHH!
Is what one might say if they didn’t complete this tutorial. Of course we can’t see what’s overlapping. The blending modes are normal and opacity is set to 100%. We need to fix that…Now I’m going to change the blending mode to multiply on the red layer. If you are in Illustrator and have a hard time finding the blending modes you have two (maybe three) options: 1) Click on Opacity in the top bar and click on the drop down. 2) Click on the Appearance panel (if you don’t see that, go to Window / Appearance). 3)There is no third option to my knowledge. This will darken the overlapping areas and give the lighting gel information to complete the text..
So, this is a little hard to read the red text. My goal is to read the red text first, then apply the light gel to read the cyan text. I’m going to bring the opacity of the cyan down a bit until I get something that works.
I brought the opacity down to 45%, I think this works better. The red text can be read and the cyan cannot – for now. You might not want the text to be placed on top of each other. If you go back to my example, the text is offset a little from each other. That is more of a personal preference.
If you want to check out if the colors you selected have potential to work there are two options. 1. You can make a box and fill it with the color of the color you want to get rid of. In this example, we want to absorb the red and darken the cyan to make it legible. So I made a red box and set it to multiply (seen above). Option 2 is, if you’re like me and have a Roscolux Stage lighting gel swatch book, you can hold up different swatches to the screen and see what’s working. In this case it’s Rosco #26 Light Red.
Fun Facts with Phil: You can order the gels online, so I’m also sure you can get a swatch book online as well. So there’s that.
Here are a couple other color solutions:
- Categorized: Illustrator, Photoshop, Tutorials
- Tagged: Adobe Illustrator, adobe photo, decoder, Illustrator, phil thomas, Photoshop, secret decoder, tutorial
More Sports Jersey Mockups hit MockupEverything.com
More Sports Jersey Mockups hit MockupEverything.com
Hello Mockup Everything fans!
Cleveland website designers, Go Media are back with 5 fresh new templates for you to love. We promised, after all.
Not yet a Pro User? Treat yourself by trying it free with a 7 day trial. Not only will you have access to over 250 templates, but these perks as well:
- New templates each and every month (At least 5! Subscribe to our mailing list to keep in the know.)
- The ability to save out your images on transparent backgrounds
- Larger image sizes (twice the size of the free version)Treat
- The resources to impress clients, family and friends beyond your wildest dreams. True story.
Onto this month’s templates!
Football Jersey
Mock it up on MockupEverything.com
Also available for purchase as a Photoshop Template, only $2.99, here.
Soccer Jersey
Mock it up on MockupEverything.com
Also available for purchase as a Photoshop Template, only $2.99, here.
Slip-On Sneakers
Mock it up on MockupEverything.com
Also available for purchase as a Photoshop Template, only $2.99, here.
Ladies Triblend Zipper Hoodie, Ghosted Back (Version 3)
Mock it up on MockupEverything.com
Also available for purchase as a Photoshop Template, only $2.99, here.
Men’s Flat Sweatshirt, Front Version
Mock it up on MockupEverything.com
Also available for purchase as a Photoshop Template, only $2.99, here.
So, what do you say? Let’s go have some fun!
- Categorized: Go Media, Go Media's Arsenal, News
- Tagged: football, football jersey, hoodie, jersey, mockup, mockup everything, mockup psd, mockup templates, Photoshop, photoshop template, psd, sneaker, soccer jersey, sports, sweatshirt, tennis shoe, vans