Articles by Month: November 2007
People often wonder who is writing these blog entries and who is making all this cool art. Well, we’ve decided to do a little meet and greet – virtually. Our lovely in-house photographer Diann decided to snap some photos of all of us so you can see our smiling (or grimacing) faces!
Each member of Go Media will have their own separate post with their photos, some artwork they’ve created if applicable, and a mini bio to go along with it. You can even ask this person questions in the comments if you want. I think this will be a fun way for our readers to get an idea of who makes up the team at Go Media.
To get things started, I’ll post a group photo (click to enlarge):
So be on the lookout too meet each one of us!
Because we’re looking to expand our staff here, I want to off some key advice to anyone applying. IT IS ALL ABOUT PRESENTATION!! Some of these things are common sense, but you’d be surprised how many people don’t think about what they are doing when applying for a job. If anyone has committed any of the career crimes that I’m going to mention, don’t feel bad. I’ve made some of these same mistakes myself and learning from them helped me out immensely.
The first impression is key. A bad first impression will almost kill any chance of someone even looking at your work. For example, if you are emailing your resume, do not simply say “See attached” and that’s it. You come off as both lazy and uninterested. Why would someone want to hire you if you don’t make the effort to introduce yourself? You don’t have to write your entire life story in that first email, but say something professional about yourself and that you’re interested in the job. You could mention that you’ve worked in the industry for X amount of years, you just graduated, you’re a fan of the company’s work, etc. Do NOT mention that you are looking for a salary hike. It will never help you to mention money immediately. Also, NEVER EVER EVER cut yourself down no matter how bad you think your work is. If you think you stink, then we will think you stink. Drawing negative attention to yourself will not get you hired out of sympathy. It will draw even more negative attention toward you and the company will laugh at you. Okay, so maybe we won’t laugh at you, but we definitely won’t hire you. I’m not trying to sound like a jerk, but I’ve made some of these same mistakes and some well-timed verbal abuse really straightened me out.
A big no brainer in the first impression department is FOLLOWING DIRECTIONS. If a company is asking for 5 samples, don’t send a 9 samples, don’t send a text-only resume, SEND 5 SAMPLES! That’s a bit annoying, but nowhere near as annoying as when someone emails soliciting freelance design services when a company is looking to fill a full-time position. If the job description says “full-time,” it doesn’t mean “full-time, but maybe freelance too.” FAIL!
There are also obvious things like spelling and grammar. If there is someone specific that you are addressing, make sure to spell his or her name correctly and don’t screw up a prefix if you can avoid it (Mrs. and Ms.). Make sure you are articulate so that the company doesn’t question whether you made it through junior high.
Use complete sentences and avoid internet shorthand. “HI, U GUYZ R DA BEST DESIGNARS. CAN U PLZ HIER ME? C MY RESUME PLZ!” deserves a slap in the face. If you have actually done this, and I know some of you have, please write this on your forehead: FAIL!
The resume is obvious a very important part of getting hired and I think many applicants are not paying enough attention to it. I can’t tell you how many times we’ve received resumes created in Microsoft Word using the default settings. While this isn’t necessarily a bad thing, it won’t help you stick out in a sea of applicants. We work in a creative field, so a well thought out resume is a great way to get noticed.
Treat your resume like a design project. Try different dimensions, colors, compositions, etc. I took a class in college called “Business and Professional Practices” and the Professor told the class about how she got her first design job. She had made a small booklet containing both her resume and some samples. She was creative with an intricate spiral binding of the booklet and made it so that anything placed on top of it would slide off. That forced her resume to be on top of the pile. A cool looking resume is a great way to capture the company’s attention.
The content of the resume can be just as important as its appearance. I would advise keeping your resume to a maximum of one page. There can be thousands of applicants for a job and no one wants to spend time flipping through a 15 page resume. You don’t have to put every job you’ve ever had on the resume. You only need to list the positions related to the one you are currently applying for. It’s a waste of space to mention that you were a soda jerk in ’98.
Samples are probably the most important part of your application. Make sure you are submitting your ABSOLUTE BEST work. If you are unsure of a particular piece of work, then don’t include it. You should be absolutely ruthless with yourself when putting samples together. Detach yourself from your work; don’t be afraid to cut your babies loose. Also, try your best to match what the company is looking for. If a company is looking for a web designer, include the best web work you can.
There are exceptions to everything I’ve mentioned, but not many. I hope you’ve learned a thing or two from this. Again, some of these things may seem like common sense, but you’d be surprised how many crappy applications we get. If you’ve read this and still send us a stupid application, I will come through your monitor and wring your neck.
This is a new shirt design that I did for some merch for a fairly popular screamy post-hardcore band. It was accepted and the design might actually see the cotton threads of a comfy shirt one day. Let’s hope that the printer is able to print it as it is in the mockup and not just crop it and center it on the shirt.
By the way, you can “love” or “comment” on this design if you want over at emptees.com – which by the way the community is really expanding lots of great designers post there. Rob Dobi, Horsebites, ATK Studios, Chris Rushing, etc. Lots of em. So if you’re a t-shirt designer or just a fan of this stuff in general, join and participate. Make the community even better!
Happy anniversary to us! It is the one year anniversary of our Arsenal! In just that amount of time we produced eight unique sets of vector art as well as three texture packs, four fonts, two icon packs, two motion packs and more! This of course is on top of all of our design work that we do for clients. We celebrated today by having a pizza party. Woohoo!
We would like to sincerely thank each and every customer that has supported us! We are giving an extra big thanks to our VERY FIRST customer who bought a vector pack from us on November 8, 2006. This customer’s name is Dan Olson, and here is a picture that he provided to us (modified slightly) to be featured here.
This is the poster I was talking about in the post below. Just sit back and admire the beauty.
Some random artwork I created for a poster that we never finished. It was the worst looking poster you can imagine! Just thought I’d post this.
Edit: This artwork is modified from the original poster. The “worst poster you could imagine” came from the idea that everyone in the office create something cool and then all those elements would be assembled into one big piece of art. I created a 3D “rebuild” text and Oliver created the word “aesthetic” out of fruit, and Bill had some vectored lady faces, and Dave had to take those elements and make them work together. Needless to say it didn’t work out the way we had planned! I took my render of the 3D “rebuild” and made it it’s own little piece of art and posted it above. I think it looks neat by itself.
I’m going to show you the process as to how I do my ornate lettering. This is a new design I did for Stone Sour that utilized this technique. Now right off the bat, this is not a step by step tutorial. It’s more of a look behind the scenes into how I work. The very core of this process is having a solid drawing ability and a good understanding of letterforms, typography, spacing, composition, yada yada. Also, I assume you know your way around Illustrator, Photoshop, and 3D Studio Max. There is no simple process to this – so yep, that means it actually takes work! So for those of you who are only interested in a shortcut to get this look, you can probably just skip reading. Because there really isn’t anything short about this. It’s good old fashioned hand lettering that’s tweaked and finalized on the computer for a vector final result. Here is how I do it:
Start with a Sketch:
No of course, it took lots of bad sketches to get to this point. I probably went through about 4 or 5 sheets of paper with lots of various concepts. Once I had one I liked, I scanned it into the computer and placed it into Illustrator. Then I started creating my first letter using the Pen Tool.
Start Forming Letters with the Pen Tool using Sketch as Reference
I started placing basic geometric shapes (like circles) in place of where some of my major smooth curves are going to be. For me, it’s hard to get such perfect curves using the Pen Tool alone, so I give myself some help by putting circles in. I plan to clean this up later.
You can see I started getting a little more detail in there. Just creating shapes with only the Stroke Color on and not the fill. I’ll use the Pathfinder tool and subtract or add shapes together as I need to. Again, I will clean up this mess as I go.
I started making my letters solid fills now and used the subtract tool to knock out some of the circles.
You can see now that the S is cleaned up. The basic form is down and I am happy with it. I will add more fancy frilly stuff to the S later. At this point, I move onto the other letters. I will skip some of the redundant steps, but I basically do the same thing. I trace out the shapes with the Pen Tool or use basic geometric primitives to give me a good base. And tweak and tweak. I’m not afraid to merge shapes together and then tweak the points.
Continue to build the rest of the letters
Here is the rest of word Stone in its basic form. You can see each shape I created with the Pen Tool. Some of the perfect circular shapes were just circles that were merged with the other shapes.
This is what the basic form of the word “stone” looks like. Let’s move on to the other letters.
I added a swash underneath the letters to fill the negative space there and balance things out. I created this by making a custom brush in the shape of a tall triangle. This way the brush starts thick and ends in a point as it progresses down the path.
Now that all the basic letterforms are finished, now it’s time to add in details. Smaller swashes, frills, flourishes, ornaments, etc. These are kind of improvised based on what I’ve already created. I just eyeball it and see what might look good where. I might see an area that is begging me to put a flowery type shape there. Or a certain place that might look cool with an ornate swirl. I also duplicated my S and mirrored it and put it on the right side. I dressed it up with some cool detailing and arranged it in the piece until I was happy. This isn’t a science here, it’s just about what you think looks good. This is where I can experiment and I usually try some things that I don’t like and move things around until I am happy. This is my final piece after all the details were finished:
I think it looks very cool at this point, but I know there is more I can do to give it some extra kick. I will merge all the shapes into one path and import the path into 3D Studio Max. From there I can make it a solid 3D object and can get some cool effects that I cannot get in Illustrator. Well, it’s sort of possible with Illustrators 3D engine but in my opinion, it’s not as accurate and creates weird shapes. And I just like working in real 3D anyway.
Import paths into 3D Studio Max
You can use whatever 3D program you want if you are trying this at home. But I grew up using 3DS Max. So here are my paths in 3D space. I set up a camera exactly how I want it, which is perfectly centered and in front of my object. I also moved it slightly down to sort of “look up” at my object from underneath – just a tad. This will give it more of a “big” feel.
Extrude the Shapes
I used the Extrude Modifier to give my text a 3D shape. In most cases I would use Bevel to give my shapes a more realistic edge to them (because real life objects always have at least some sort of bevel on the edges and are not perfectly flux together). Bevel gives edges an accurate highlight along them and can really add to the realism of the piece. But in this case, since our final output is vector and NOT a photo realistic 3D piece, extrude is the tool to use. So while extruding, I simply tweaked my settings to my liking. Now it’s time to choose my materials that will best help me export this beast in a format that I can live trace easily.
I want my letters to be white and the sides of them to be black. This way the letters will really pop. To do this, I applied an Edit Mesh modifier to the stack and sleceted only the front faces of my letters. I made a material that was white and self illuminated. This is guaranteed to be white with no shadows. I applied this to my letter faces and then selected the inverse. As a result, everything else was selected. I gave the remaining selection a black material that was self illumincated to prevent any odd shadows or highlights from affecting my final output. This is good if you plan to live trace your 3D rendering which I am about to do.
Render a high res image
Once I have the materials applied the way I like them, I render out a high res image – usually bigger than 2500 pixels. This gives me a nice size image to live trace. Also, render using a TGA file extension with an Alpha Channel. This is so you can easily cut your image out of the background.
Before I Live Trace in Illustrator, I must go into Photoshop and separate my colors. For the whites, I select my highlights and invert them and copy and paste the now “black” letters into Illustrator. They’re ready to be live traced. For the black shapes, it’s a bit different. I make a copy of my render layer and use it’s Alpha Channel to make a selection and delete the background away. I make a selection around my rendered image and fill it completely with black. Then I give it a good sized stroke to give it some extra thickness. Then I take that into Illustrator and live trace it using the default settings. Here are the two pieces as you see them in Illustrator after they have been live traced:
I hope you enjoyed a look behind the scenes into the creation of Ornate Lettering.
Here are some other examples using this technique or similar: